﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WCell.RealmServer.Entities;
using WCell.RealmServer.AI.Brains;
using WCell.Constants.Updates;

namespace WCell.RealmServer.AI.Groups
{
	public class AIFormationGroup : AIGroup
	{
		public AIFormationGroup(Unit leader, List<NPC> mobs)
			: base(leader, mobs)
		{
		}

		public override UpdatePriority UpdatePriority
		{
			get { return UpdatePriority.LowPriority; }
		}

		public override BrainState DefaultState
		{
			get { return BrainState.FormationMove; }
		}
	}
}
